🚀LinearProjectiles
Table to work linear projectiles.
GetAll(): {handle: integer, max_speed: number, max_dist: number, start_position: Vector, position: Vector, velocity: Vector, original_velocity: Vector, acceleration: Vector, fow_radius: number, source: CEntity}[]
{handle: integer, max_speed: number, max_dist: number, start_position: Vector, position: Vector, velocity: Vector, original_velocity: Vector, acceleration: Vector, fow_radius: number, source: CEntity}[]
Returns the 1-based indexed table with all existing projectiles. See example.
Example
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