🚀LinearProjectiles
GetAll
Example
-- linearprojectiles_getall.lua
return {
OnUpdate = function ()
local linears = LinearProjectiles.GetAll();
if (not linears) then return end;
for i, projectile in pairs(linears) do
Log.Write("+++++++++++++++++++++++")
Log.Write(projectile['max_dist']);
Log.Write(projectile['handle']);
Log.Write(projectile['position']);
Log.Write(projectile['velocity']);
Log.Write(projectile['start_position']);
Log.Write(projectile['max_speed']);
Log.Write("+++++++++++++++++++++++")
end
end
}Last updated