🤖Humanizer

Table to work with humanizer.

IsPositionInServerCameraBounds(pos: Vector): boolean

Name
Type
Description

pos

position to check

Returns true if the world position is in server camera bounds.


GetServerCameraPos(): Vector

Returns server camera position.


GetOrderQueue(): {player: CPlayer, orderType: Enum.UnitOrder, targetIndex: integer, position: Vector, abilityIndex: integer, orderIssuer: Enum.PlayerOrderIssuer, unit: CNPC, orderQueueBehavior: integer, showEffects: boolean, triggerCallBack: boolean, isByMiniMap: boolean, addTime: number }[]

Returns information about the current humanizer order queue.


IsSafeTarget(entity: CEntity): boolean

Name
Type
Description

entity

Returns information about the current humanizer order queue.

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