🤖Humanizer
Table to work with humanizer.
IsPositionInServerCameraBounds(pos: Vector
): boolean
Vector
): boolean
Name
Type
Description
Returns true
if the world position is in server camera bounds.
GetServerCameraPos(): Vector
Vector
Returns server camera position.
GetOrderQueue(): {player: CPlayer, orderType: Enum.UnitOrder, targetIndex: integer, position: Vector, abilityIndex: integer, orderIssuer: Enum.PlayerOrderIssuer, unit: CNPC, orderQueueBehavior: integer, showEffects: boolean, triggerCallBack: boolean, isByMiniMap: boolean, addTime: number }[]
{player: CPlayer, orderType: Enum.UnitOrder, targetIndex: integer, position: Vector, abilityIndex: integer, orderIssuer: Enum.PlayerOrderIssuer, unit: CNPC, orderQueueBehavior: integer, showEffects: boolean, triggerCallBack: boolean, isByMiniMap: boolean, addTime: number }[]
Returns information about the current humanizer order queue.
IsSafeTarget(entity: CEntity
): boolean
CEntity
): boolean
Name
Type
Description
Returns information about the current humanizer order queue.
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